Rider 2019 2
Date Type Name Opponent Win Score; 2021-01-09 01/09/21. Feb 16, 2021 Used Nissan NP300 Hardbody 2.5 TDi HI-RIDER Double Cab Bakkie for sale in Gauteng, car manufactured in 2019 (ID:6940248).
How-To'sToday we are happy to start the Rider 2019.2 EAP.
The first build has these goodies inside, which you can already try out:
- ASP.NET: We’ve implemented our own “ASP.NET code-behind files” generator for aspx/ascx files.
- Solution Explorer: “auto-scroll to source” is disabled for solution/project files, solution folders can now be renamed, and filtered solutions (*.slnf) introduced in Visual Studio 2019 can be opened in Rider.
- dotTrace integration: All filters are available for Timeline Snapshots: Memory allocations, exceptions, and so on.
- Type Hierarchy: Now there’s a button to show all external types in an opened hierarchy.
- Build: We’ve added a system notification that tells you when the “Build Solution” action has been completed.
- Unit Testing: Predefined options for the “Visual Studio path” field on the MSTest setting page under Build, Execution, Deployment Unit Testing MSTest.
- NuGet: The package upgrading procedure has been improved. Support is available for xdt transformations, for a readme file, and for native credential providers discovered from %USERPROFILE%.nugetplugins.
- Debugger: We’ve added a lot of performance improvements on stack calculation and stepping.
Besides that, we’ve fixed plenty of bugs. For the full list of these, see our YouTrack.
As usual, Unity support received yet another huge update:
- We’ve decreased the memory and performance footprint of asset parsing. It means you don’t need to disable the Parse text-based asset files for script and event handler usages setting anymore to improve the performance.
- New code vision metrics: to show the Unity Editor property value, and to show only asset usages (e.g. Game Scenes).
- A new action, Find Usages in Unity, with a new “Navigate To” action for Unity usages.
- A new action, Generate event function, available in a Unity type.
- A new action, Show in Unity, in the notification panel inside .prefab and .unity files, which will focus the Unity Editor and preselect the corresponding prefab or scene file there.
- Several new Live and File Templates.
- A lot of other features and fixes as listed on the GitHub page.
There are several ways you can start participating in the 2019.2 EAP:
- Download and install the EAP build from www.jetbrains.com.
- Use our Toolbox App.
- Use this snap package from the SnapCraft store, but only if you are using a compatible Linux distro.
We’d love to hear your feedback!
PS: Starting from 2019.2 EAP, we have enabled sending the IDE usage statistics by default. This means that Rider will collect anonymous data about the IDE configuration and features/actions used. This will NOT include personal data or any sensitive information, such as source code or solution/project/file names. The data sent complies with the JetBrains Privacy Policy. You may disable this at any time under Preferences Appearance & Behavior System Settings Data Sharing. Please note that this change affects EAP builds only. In stable releases, data sharing will still remain OFF by default.
Develop .NET, ASP.NET, .NET Core, Xamarin
or Unity applications on Windows, Mac, Linux
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Incredible .NET IDE with the power of ReSharper! Rider is used across our entire dev team using Windows and macOS.
Derek Comartin
Director of Engineering, Full Circle TMS
What is Rider?
JetBrains Rider is a cross-platform .NET IDE based on the IntelliJ platform and ReSharper.
Supports many .NET project types
Rider supports .NET Framework, the new cross-platform .NET Core, and Mono based projects. This lets you develop a wide range of applications including .NET desktop applications, services and libraries, Unity games, Xamarin apps, ASP.NET, and ASP.NET Core web applications.
Feature-rich and fast
Rider provides 2200+ live code inspections, hundreds of context actions and refactorings brought by ReSharper, and combines them with the IntelliJ platform's solid IDE features. Despite a heavy feature set, Rider is designed to be fast and responsive.
Cross-platform
As well as running and debugging multiple runtimes, Rider itself runs on multiple platforms: Windows, macOS, and Linux.
Features
Code analysis
Rider boasts 2,200+ live code inspections, with automated quick-fixes to resolve detected issues individually or in bulk. Solution-wide error analysis will monitor code issues and let you know if anything goes wrong, even in files that are not currently open.
Code editing
Rider's rich editor features different kinds of code completion and code templates, auto-inserting matching braces and import directives, quick info tooltips and gutter icons for inheritance navigation, context actions, and much more.
Refactorings
Most of ReSharper's 60+ refactorings are already available in Rider, and its 450+ context actions are all there. Rename, extract methods, interfaces and classes, move and copy types, use alternative syntax, and a lot more!
Unit test runner
Rider helps you run and debug unit tests based on NUnit, xUnit.net, or MSTest. You can explore tests, group them in different ways, break them down into individual sessions, see test output and navigate to source code from stack traces.
Debugger and more tools
Rider includes a debugger that works with .NET Framework, Mono and .NET Core applications, letting you step, watch, evaluate, and run to cursor. Other tools include a stack trace explorer, NuGet browser, and VCS and database support.
Databases and SQL
Work with SQL and databases without leaving Rider. Connect to databases, edit schemas and table data, run queries, and even analyze schemas with UML diagrams.
Navigation and search
Jump to any file, type, or member in your code base instantly, as well as quickly find settings and actions. Find usages of any symbol, or navigate from a symbol to the base and derived symbols, extension methods, or implementations.
Front-end technologies
Rider comes with JavaScript, TypeScript, HTML, CSS and Sass support built in. Take advantage of the refactorings, debugging, and unit testing capabilities included from WebStorm.
Extensibility
True to its roots, Rider supports a wide array of plugins developed for ReSharper and IntelliJ Platform. In addition to the bundled plugins (such as those for VCS, F#, and Unity support), plugins that support Markdown, .gitignore
files, and Python scripts are available.
Rider for Unity
Rider comes backed up with Unity support.
Using Rider to write C# makes me happy. I have never seen code refactoring tools that actually work - always without exception. It's amazing when you can rely on it.
Joachim Ante,
Unity CTO & Founder
What’s new in Rider
.NET 5
Source generators, new target frameworks, and new NuGet features
Unity support
Updates in Burst analysis, Shader support, and unit testing
Dynamic Program Analysis
Available on macOS and Linux for .NET Core applications
C# 9
Record types, init-only properties, pattern matching, and others
Drag and drop tabs
Split the editor either horizontally or vertically
Avalonia support
Rich code analysis, code completion, find usages, and navigation
Immediate Window
Experiment with your code without restarting the debugger
F# 5
String interpolation, nameof
, open type
declarations
Private Source Link
GitHub, GitHub Enterprise, BitBucket, and Azure DevOps supported
Project Dependency Diagram
Visualize project dependencies in your solution
Search in Solution Explorer
“True” search comes to the Solution Explorer view
dotUltimate: JetBrains Rider, ReSharper C++, and powerful .NET tools in one license
Want to enhance your .NET development experience in Rider with tools to detect performance bottlenecks and analyze unit test coverage? Learn more about dotUltimate, a single license that includes dotCover and dotTrace plugins integrated into Rider, along with other JetBrains products:
Customers
JetBrains Rider is the first tool I install after repaving my development machine.
Raider 2019 Schedule
I haven’t launched Visual Studio for months after I switched to JetBrains Rider.
Working with branches has never been so smooth since I started using JetBrains Rider.
Dennis Doomen,
Continuous Improver at Aviva Solutions and author of Fluent Assertions
JetBrains Rider is my C# development tool of choice these days on both OS X and Windows. If you’re a longstanding ReSharper user, you’ll find it to be an almost seamless transition. I highly recommend the developer-friendly keystroke navigation and fine grained debugger support.
Jeremy Miller
In Rider, I just focus on working with my code, as it should be, instead of fighting my IDE. Rider gave me back the joy in writing .NET code.
Frans Bouma,
lead developer, LLBLGen Pro
Switching to JetBrains Rider was a great decision. Our team has never experienced an IDE that can communicate with Unity in such a flawless and efficient manner. We would highly recommend JetBrains Rider to anyone who aims at improving the efficiency and accuracy of their workflows.
Thomas Weiss
An IDE can make or break a developer’s day. When JetBrains introduced Rider (C#) we jumped on board as fast as we could. Having been there at every step of the way in Unity’s evolution of IDE integrations; working with Rider has been nothing but an absolute joy. With the introduction of CLion (C++), we were so excited we created an integration plugin for Unreal. Both of these tools help our team on a daily basis, allowing developers to perform their tasks quickly and efficiently, all the while seamlessly integrating with numerous parts of our pipeline.
Matthew Davey
It Part 2 Cast 2019
Really pleased with how well JetBrains Rider works on my MacBook. It’s blazingly fast and the debugging experience in C# is at least as good as Visual Studio. Also, it gives me all the benefits of ReSharper out of the box! Loving it. Thanks JetBrains for another great product!
It 2 Form 2019
Peter Kellner