Autodesk Maya 2016 With Mentalray Download Free
Thank you for downloading Autodesk ® Maya ® 2016 Service Pack 5.
Install Autodesk Maya 2016 and Mentalray on Ubuntu 16.04 - maya2016mentalray.sh. The Maya installation directory contains an installer for mental ray renderer. This version of mental ray is used only for local rendering on the same computer as Maya. To run mental ray locally. Install mental ray renderer, using the installer. In Maya, select Windows Settings/Preferences Plug-in Manager. The Maya installation directory contains an installer for mental ray renderer. This version of mental ray is used only for local rendering on the same computer as Maya. To run mental ray locally. Install mental ray renderer, using the installer. In Maya, select Windows Settings/Preferences Plug-in Manager.
This document describes known limitations, issues, and fixes in Autodesk Maya 2016 Service Pack 5. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
To view all Maya release notes, see www.autodesk.com/maya-release-notes.
Contents
What's New
What's Fixed
Mental Ray Download 3d Max
Limitations and notes
Additional Resources
What's New
New StingrayPBS features
In the StingrayPBS node Attribute Editor, the Parent Material drop-down list has been renamed to Preset Material.
Mental Ray Tutorial
The In Engine Material attribute has been renamed to Parent Material.
In addition, the Engine Resource attribute has been added that allows you to assign a material name for your StingrayPBS. When you send your assets to the Stingray via File > Send to Stingray, this name will be used for your material in your Stingray project.
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What's Fixed
The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
Bug Number | Description |
---|---|
Animation | |
MAYA-42895 | Dragging Trax track past last track disables animation |
MAYA-45414 | Evaluation HUD constantly echoes in the Script Editor |
MAYA-51652 | Maya FBX Export does not support export of custom attributes driven by other custom attributes |
MAYA-52688 | Expression node is not evaluated for mental ray nodes |
MAYA-53520 | Maya crashes when using the dgtimer command with Evaluation Manager (EM)-based evaluation |
MAYA-53889 | SoftMod does not update when animated |
MAYA-54723 | Channel Box doesn't refresh when changing the value using middle mouse drag unless asset is selected |
MAYA-54788 | Maya crashes with maya.standalone skinning |
MAYA-55220 | Free image planes lose animated texture when duplicated with input graph |
MAYA-55540 | Cannot re-implement schedulingType() for deformers |
MAYA-58612 | Maya reverts to serial EM evaluation when animating camera aim |
MAYA-58664 | Assets break Channel Box multi-edits |
MAYA-59718 | Graph Editor normalize view has glitches |
MAYA-60667 | Editable motion trails can be slow when used with animation layers |
MAYA-60668 | Maya can become slow after deletion of animation layers |
MAYA-60971 | EM manipulation stops working in some cases |
MAYA-61007 | Maya crashes when playing or scrubbing animation |
MAYA-61828 | Mesh problems in Viewport 2.0 with trax clip duplication and split |
MAYA-62340 | Maya crashes when evaluating scene in parallel |
MAYA-62469 | Maya crashes on some scenes with HIK and Editable Motion Trails |
MAYA-62966 | Curves not being normalized in the Graph Editor when using the middle mouse button |
MAYA-63605 | EM manipulation becomes disabled in the Graph Editor |
Color Management | |
MAYA-62049 | Color management using OCIO slows down Viewport 2.0 performance |
General | |
MAYA-52656 | (Windows and Linux) Temporary files written when creating Playblast are not deleted |
Interoperability | |
MAYA-55165 | Playblasts to Quicktime format cannot save to temp directory and fails |
MAYA-61812 | FBX plug-in lost support for DX11 shader |
MAYA-62220 | GameExporter: Locked Translation or Rotation will prevent move to origin operation from completing |
mental ray | |
MAYA-40310 | Incorrect motion vector pass with scanline disabled |
MAYA-60061 | Very long mental ray renders for a specific scene |
MAYA-61062 | mental ray standalone creates huge log files when used on Red Hat Enterprise Linux |
MAYA-62630 | Maya now uses mental ray version 3.13.1.10 |
Modeling | |
MAYA-45686 | Falloff result appears incorrect in perspective view when size units is set to screen pixels |
MAYA-61023 | Adjusting UVs in UV Editor causes a crash |
MAYA-61391 | When 'autoFit' is enabled, Bevel does not apply curvature conform on all edges as expected |
Rendering | |
MAYA-57577 | Switching presets in the StingrayPBS node in the Hypershade crashes Maya |
MAYA-58258 | Performance regression with motion blur |
MAYA-58476 | Cannot start Maya from remote shell on Linux |
MAYA-58925 | .tx and .tex image files not showing in image file browser |
MAYA-60298 | Selecting shape node with same name in a different group causes Hypershade error |
MAYA-60973 | Hypershade is very slow to open if a large hierarchy is selected when it is launched, and lags when selecting big groups of geometry |
Scene Assembly | |
MAYA-21981 | DAG-path not included in edit strings when needed for uniqueness |
MAYA-60644 | Material connections are not maintained when API calls are made to duplicate the assembly node |
ShaderFX | |
MAYA-60954 | Renaming or editing a node that was exposed as a material input causes a crash |
MAYA-61429 | StingrayPBS material crash when switching parent material in a docked Attribute Editor |
MAYA-61583 | StingrayPBS material Make Unique button doesn't refresh Attribute Editor |
Turtle | |
MAYA-61762 | Default values need to be adjusted to improve quality of result |
User Interface | |
MAYA-36493 | (Mac OS X) Click release mouse event has a lag when dragging from the viewport over top of Attribute Editor |
MAYA-54752 | Maya overrides the standard Qt tree control drawing |
MAYA-58393 | Deleting a bookmark in the Node Editor is wiping out per component shading (groupID nodes) |
MAYA-62308 | Marking menu can sometimes become stuck and continually appears upon a simple mouse click |
Viewport | |
MAYA-48439 | Walk Tool doesn't work in Z-Up world coordinate system |
MAYA-55644 | Screen-space ambient occlusion with multisample anti-aliasing makes the grid visible through geometry in Viewport 2.0 |
MAYA-59468 | Memory leak with nucleus evaluations when display smooth mesh mode is enabled |
MAYA-60098 | Viewport 2.0 displays EXR images with a lineOrder of decreasing-y 'upside down' |
MAYA-61651 | HUD operations are no longer (incorrectly) affected by scene operation filters for MRenderOverrides |
MAYA-62016 | DG mode performance: shading groups with no material always evaluate their inputs |
MAYA-62225 | Fixed common viewport crash #1 reported via online crash report system |
MAYA-62258 | Re-loading reference crashes Viewport 2.0 |
MAYA-62626 | Previously, pressing 3 to display a smooth mesh when using the OpenSubdiv Catmull-Clark subdivision method may cause Viewport 2.0 to turn black on the Mac OS X platform. This issue has now been fixed. |
MAYA-62760 | Motion Blur or depth of field with multisample anti-aliasing makes the grid visible through geometry |
MAYA-62871 | Fixed common viewport crash #2 reported via online crash report system |
MAYA-63539 | Broken swatch of plug-in shader such as hwPhongShader |
MAYA-63686 | The Grease Pencil tool now works correctly in wireframe mode. See also the Limitations and notes section below. |
XGen | |
MAYA-61476 | Clumping create/modify maps does not save expressions |
MAYA-62532 | Second Clump Control Map setup settings are lost after first setup |
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Limitations and notes
The following section describes limitations and workarounds (where applicable) about this release.
Bug Number | Description |
---|---|
Animation | |
MAYA-59834 | The Maya Developer Kit splatDeformer and sseDeformer plug-ins have been updated to serve as better examples of how to accelerate plug-ins so they work with the new Evaluation Manager. Both plug-ins now work correctly in serial and parallel evaluation modes. The splatDeformer plug-in now use TBB instead of OpenMP. The Developer Kit is available online at Autodesk Exchange at https://apps.exchange.autodesk.com/MAYA/en/Home/Index. |
API | |
MAYA-55943 | In Maya 2016, setDependentsDirty was not called for MPxLocatorNode, MPxDeformerNode and MPxComponentShape on the Mac OS X platform. The cause of the problem was that on Mac OS X, the API version was not set as a global symbol in the dynamic library (.bundle). This problem has now been addressed for Maya 2016 Service Pack 5. Download the latest version of the Maya Developer Kit (version 2016.3), then recompile your plug-ins against the updated version of the buildconfig file, or use the updated versions of the Xcode project file. If you have custom plug-ins with your own build environment, you can modify the buildconfig file or Xcode project files as follows: Update the devkit buildconfig file in order to promote the symbol to global scope:
For Xcode projects, you must add -Wl,-exported_symbol,_MApiVersion to Other Linker Flags in the compile settings and rebuild the plug-in. The Developer Kit is available online at Autodesk Exchange at https://apps.exchange.autodesk.com/MAYA/en/Home/Index. |
FBX | |
MAYA-61009 | Exporting to FBX with the FBX triangulate option may corrupt the main Maya scene (shading assignments are lost). This occurs if the export was performed on an object containing per-component shading and has had Delete History performed on it. Workaround 1: Save the scene before performing the FBX export, and re-open the scene (without resaving) after the export. Workaround 2: Avoid using the FBX triangulate option, and triangulate using the Mesh > Triangulate in Maya instead. |
Viewport | |
MAYA-32937 | MGeometryExtractor now supports the following:
Set the environment variable MAYA_API_NAMED_TANGENT = 1 to take advantage of this fix. |
MAYA-63686 | The performance improvement provided in Maya 2016 Service Pack 4, where shading nodes are not evaluated for viewports in wireframe and bounding box shading mode, has been disabled by default. To re-enable this behavior, set the environment variable MAYA_VP2_DEFER_SHADER_UPDATE_UNTIL_NEEDED to any value. However, the grease pencil tool will not work in wireframe mode as a result. The performance improvement provided for individual objects (for example, shading nodes are not evaluated for objects that are hidden or in template mode) is still enabled and does not require you to set an environment variable. |
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Additional Resources
For complete instructions about uninstalling and installing this product see Maya Installation Help.
To learn about new features in this release, see the Maya Help.
For complete documentation and resources, see www.autodesk.com/maya-docs.
For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.
For more Maya Support, see www.autodesk.com/maya-support.
Customer Involvement Program
The first time you start Maya, the Customer Involvement Program (CIP) dialog box appears. If you choose to participate in the CIP, Maya automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.
Customer Error Reports
We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.
For further information about CERs, see http://www.autodesk.com/cer.
Autodesk, the Autodesk logo, Backburner, FBX, HumanIK, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
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